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Programs, further examples

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Programming environments have different features and ways of writing programs. Learn from the following:

Scratch

Crocodile ICT

  • On-screen Properties - Shows how to start programs when specific events happen, investigate properties of characters and control properties of characters.
  • Event handlers Shows how to start flowcharts using event handlers, which are activated when a certain condition is met - such as a character being in a particular position.
  • Controlling Pictures Shows how to control images with your flowcharts, use buttons as inputs, hide programs inside popup windows, start a program when a button is pressed and read and change on-screen properties.
 

 
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