Glossary of ICT terms.
Homepage
Search Public Resources
Accurate
Audience
Biased
Bitmap
Control, using programs
Copyright
Data Types
Database
Desktop Publishing
Digital presentation
Digital publication
Digital publishing
E-safety
Evaluation
Fact
Feedback
File
Fit for purpose
Flowcharts
Folders
Gathering information
ICT
Image
Information
Input Device
Internet
Mind Maps
Navigation
Opinion
Output Device
Planning
Programs, simple examples
Programs, further examples
Programs, testing
Programming
Presentation software
Primary source
Reliable
Review
School network
Secondary source
Social impacts and the potential threats of IT.
Social Impacts of ICT - BTEC
Software
Sound
Spreadsheet software
Storage Device
Storyboard
Subroutine
Success criteria
Testing
Textual data
User
Valid
Vector Image
Web design
Word-processing software
Downloads
Programming
Exmouth College
>
Subjects
>
ICT & Computing
>
Glossary of ICT terms.
>
Programs, further examples
Programs, further examples
Article
Article History
Wiki Map
Programming environments have different features and ways of writing programs. Learn from the following:
Scratch
Stories to Animations Part I
(accompanied by a video tutorial)
Stories to Animation Part II
Crocodile ICT
On-screen Properties
- Shows how to start programs when specific events happen, investigate properties of characters and control properties of characters.
Event handlers
Shows how to start flowcharts using event handlers, which are activated when a certain condition is met - such as a character being in a particular position.
Controlling Pictures
Shows how to control images with your flowcharts, use buttons as inputs, hide programs inside popup windows, start a program when a button is pressed and read and change on-screen properties.
Login
Username:
Password:
Forgotten password?
Having trouble logging in?